Monday, 26 April 2010

The environment


This may very well be the environment where all the action takes place.
This is just the concept of it , the finalized 3d version will be posted soon.

3D model underway


Here is the main character Garrincha. Its still needs a bit of work.
But its getting there.

Wednesday, 21 April 2010

Character update


At first i thought Garrincha should be in a shirt and cleats playing for Brazil in the Maracana.
But after further research into his personality, it is found that this man has almost no material
ambitions...he would trade it all..the fame, the glamour, the big stadiums the crowds..To be barefooted playing
pelada( spontaneous pick up games) with his friends and going hunting in the jungle, and of course consumption of Cachaca..

Monday, 19 April 2010

Shaders



I've been testing out toon shaders on maya , to find out the ones which will be used to create my visual style. Here are the results!!

New concept art


This piece represents the anime element of the animation i am going to produce.
I plan to use japanese anime techniques for the animation.
I particularly like how japanese anime uses alternative techniques to create an illusion of movement, and also
how japanese animators capture the moment of the dramatic height of a scene.
It is evident in all anime features and it enhances the emotional expects of the character and situation in a efficient
way..its also a creative way of exploring the use of time within a animated narrative.
Uses of this technique is also used in film in recent times...Bullet time in the matirix is one of the more recognizable films featuring this effect.

New Character


This is the new character , I developed to used for my animation.
Its a humanoid cyborg-tic demon send from hell to claim the soul of garrincha.